A Deck For Your Consideration October 6, 2008Posted by ricsta in Casual, Eventide.
Tags: Edge of the Divinity, Eventide, Magic: The Gathering, Mimic, Nightsky Mimic, Riverfall Mimic
I really like the mimics from Eventide. Battlegate Mimic, Nightsky Mimic, Riverfall Mimic, Shorecrasher Mimic, and Woodlurker Mimic. My two favorite mimics are the two that gain evasion when their ability is triggered: Nightsky Mimic gains “flying” & Riverfall Mimic gains “unblockable”. I believe one can make some competitive decks based around those two. Mike Flores did an article for StarcityGames based on Riverfall Mimic therefore let me take a closer look at Nightsky Mimic…
Now, one can take three different approaches with Nightsky Mimic. Mono black, mono white or a black/white concoction. Each one has it’s own merits, but I like the Plains Plan and running Figure of Destiny.
Mono White Nightsky
4x Nightsky Mimic
4x Stillmoon Cavalier
3x Spectral Procession
4x Edge of the Divinity
4x Nip Gwyllion
4x Restless Apparition
4x Figure of Destiny
4x Oblivion Ring
3x Voracious Hatchling
The idea behind the deck is to get a turn one Figure, turn two Mimic followed up by Edge of the Divinity on the Mimic and then going to town on your opponent’s life total. There are twenty-six spells one can play to trigger the Mimic once it’s in play and remember you do not need to resolve a W/B spell, just play it to turn Nightsky into a 4/4 flyer.
Nip Gwyllion may look like a weak inclusion, but do not underestimate a turn one Nip followed by turn two Edge of Divinity.
If one looks outside of Block or Type II then they open the deck up to Mortify, Gerrard’s Verdict, Ghost Council of Orzhova, Pillory of the Sleepless, Dark Confidant and would need to run both Plains and Swamps.
Eventide Artifacts August 18, 2008Posted by Norm in Eventide.
Tags: Artifacts, Eventide, Leering Emblem, Magic: The Gathering, Scarecrone, Ward of Bones
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Part of my Eventide exploration, here is my review of selected artifact cards, found on the full visual spoiler.
After Shadowmoor’s overwhelming amount of artifacts, especially with Scarecrows, they really cut back in eventide. There are only nine artifact cards six of which are scarecrows.
What an awesome equipment! First off is the ability that allows a creature to go from small to huge very quickly. Anytime you play any spell! While Leering Emblem is a touch of a win more card I could see this working really well on a number of creatures. Birds of Paradise is just one example.
What an exciting card that really gives us a diverse amount of options for not only Scarecrows but other artifact creatures as well. I think this is an excellent card that can really get legs with some creative thinking. I’ve had a few suggestions with this guy on the scarecrow build that I have going and I can’t wait to try it out. The sac ability for cards is great especially because my current Scarecrow deck is slower than molasses. This will help speed things up as well as give a little bit of an advantage.
Ward of Bones
I really like the ability this artifact gives but wow does it cost a lot. By the time it hits the board things could be pretty dicy already. It would be really something if you could get this out before turn four or five really shutting down an opponent. Because I’m not up on all the affinity cards out there I’m wondering if there is a way to build this into something were most of your creatures are in the 3-4 mana range so you don’t play more land than you need to. Maybe this could find its way into a burn or control deck. Might be fun to experiment with.
Eventide Green/Blue August 13, 2008Posted by Norm in Eventide.
Tags: Blue, Cold-Eyed Selkie, Eventide, Green, Hybrid, Invert the Skies, Magic: The Gathering, Overbeing of Myth, Sturdy Hatchling, Wistful Selkie
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Part of my Eventide exploration, here is my review of selected green/blue hybrid cards, found on the full visual spoiler.
This art was one of the first spoiled during the Eventide build up. Personally I thought it would be a Kithkin/ Merfolk water baby. Oh wait what is a Selkie? Who cares, it draws cards and Islandwalks. Great creature that can give card advantage over blue control decks (assuming you can get it on the board).
Invert the Skies
One of the more interesting combat tricks in Eventide. I do like the idea of giving a huge green treefolk flying. Funny artwork especially the Kithkin hanging on for dear life.
Overbeing of Myth
Great throwback to Kami of the Crescent Moon. and other card in hand power toughness creatures from Kamigawa. I’ve had this in hand and there aren’t enough card drawing engines right now to really make this guy go nuts. However a build around Mulldrifter, Revellarch and Mistmeadow Witch could be interesting.
This maybe the best guy in this cycle because it can protect itself while it is weak. I’m going to run this guy in some casual decks I have going on so he and Vexing Susher can rub elbows.
Again if this had persist it would be a much better card. Especially for an uncomon. Still played in a deck with the other green/blue hybrid cards I give it props. Not as scary as Cold-Eyed Selkie but when you can see the monster it is never as scary.
Eventide Black/Green August 7, 2008Posted by Norm in Casual, Eventide.
Tags: black, Creakwood Liege, Eventide, Green, Hag Hedge-Mage, Magic: The Gathering, Noxious Hatchling, Quillspike, Sapling of Colfenor
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Part of my Eventide exploration, here is my review of selected black/green hybrid cards, found on the full visual spoiler.
There are so many great cards in this group I can barely choose 5 to fit this post. I was also very excited about black/green before the prerelease so now that we can see the full set you can see where my attention has shifted.
This is by far the best liege in Eventide. Dropping 3/3 guys every turn is a huge game changing situation. Of course this guy is really vulnerable to a lot of removal. I still think black green themed decks are great with these guys and one could always use the enchantments to pump this guy.
I really like this card because it is a great mid game card. It gives card advantage as well as getting back a creature. Also look at that artwork wouldn’t you poop your pants if you had dream where that guy was walking out of a swamp at you. Ya you would.
Three things I like about this card: art, name, and cycle. I really like these come into play guys that are small and get bigger. I think they are good for the casting cost as they can become a force. I’ve always like the word noxious; when I was in college I created a fake magazine called Noxious Opus so this kind of makes me reminisce. By now you know I love great artwork and this card is no slouch.
I’m looking forward to adding this to my Blowfly Infestation deck. This guy gets big but is really really weak for three mana out of the gate.
Sapling of Colfenor
Hello Treefolk. I’m thinking about running a 70 card treefolk deck, you know just for fun. I do wish that this guy was a little bigger like maybe a 3/5, especially, because, well no reason really he just should be bigger. He hits like a kithkin but stands tall like a Doran.
Eventide Blue/Red August 5, 2008Posted by Norm in Casual, Eventide.
Tags: Crackleburr, Dominus of Fealty, Eventide, Magic: The Gathering, Mindwrack Liege, Noggle Bandit, Shrewd Hatchling
Part of my Eventide exploration, here is my review of selected blue/red hybrid cards, found on the full visual spoiler.
I think this is an extremely dynamic card. It gives blue some burn abilities and it gives red some traditional control. I think the casting cost is awesome for this guy as well as the first ability for two mana. I think playing both abilities on the same turn before attacking is very doable. Solid card that can really deal some damage.
Dominus of Fealty
“Who is your daddy!” is what the flavor text should have read. I can see this guy fitting into a few decks right now. Taking control of another players liege or big guy really can mess with a game plan.
I’ve been on the fence about this liege ever since it was spoiled. Don’t get me wrong I think the activated ability is really amazing, but the casting cost is over the top compared the other liege cards. I don’t think this ability is overpowered compared to the others. His only advantage is that he is harder to kill but that isn’t going to protect it from unmake or other removal. One you get him in play dropping a giant dragon or some some other beast for four is pretty awesome. I see this guy as being great in casual play that is extended.
Hands down the best of the Noggles. In draft there are only two or three other creatures who could potentially block this guy. Equipped with Clout of the Dominus this bandit can make it hurt.
One of my favorite blue/red cards in this set. I think this is an amazing card for four mana. The single mana cost of the activated ability makes it easy to target a number of creatures to slip in 6 damage. As always with this cycle of creatures he is vulnerable right out of the gate, but the fact that he can deal with Wither creatures is a pretty good deal.
Eventide Green July 29, 2008Posted by Norm in Casual, Eventide.
Tags: Eventide, Green, Helix Pinnacle, Magic: The Gathering, Monstrify, Primalcrux, Regal Force, Wickerbough Elder
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Part of my Eventide exploration, here is my review of selected green cards, found on the full visual spoiler.
Green overall doesn’t appear as strong as the previous three sets. This may have to do with the major absence of elves. I think this thought mirrors what other people are saying about the set in general. I hate to think of any release as bad but this one is lacking the punches, and green this time around was tough to choose favorites.
So I doubt that this will win any games at a FNM, but I do think this will win in a multiplayer game where everyone is gaining ridiculous amounts of life (you know who you are). Of course my casual group does play with a lot of enchantment hate so if I’m going to use this as a relevant strategy I’ll have to have some protection. So fun card maybe could be relevant with Doubling Season.
Monstrify can make itself relevant because of Retrace. I think this is going to be a good card in limited and draft. I think retrace in limited formats is really good over all so we’ll see how it shakes out.
The next two cards I think are going to be fun cards in mono green casual decks with big green mana. Because they are fun cards with cool abilities but honestly the casting costs are so high only a Dramatic Entrance will otherwise make them playable.
With above precursor sweet artwork that when this guy drops he’ll be a minimum 6/6 and ready to rip.
Now here is a big guy that does have a pretty cool reward when he comes into play. Basically we are combining Harmonize with a 5/5 dude (the dude would be 3 mana). So if we look at it from that perspective we are getting a lot of bang for the buck as you are most likely going to have a few other green guys around. The only problem is that you are probably not going to have enough mana to play any of those other spells on the same turn.
I think this is a strong card for a common. He can take Wither hits and keep it real. This is also a good outlet for enchantment control. I would consider this a solid mid pack pick in a draft.
Eventide Red July 28, 2008Posted by Norm in Casual, Eventide.
Tags: Eventide, Fiery Bombardment, Hateflayer, Magic: The Gathering, Puncture Blast, Stigma Lasher, Unwilling Recruit
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Part of my Eventide exploration, here is my review of selected red cards, found on the full visual spoiler.
I like this card for obvious reasons. It can deal damage to an opponent even if it becomes blocked or killed. Giving your creatures the ability to deal direct damage can be a game ending proposition, especially with all the removal around right now.
What a creature. How is this senario: “I attack for 5, untap and you take 10.” or Get in for 5, next turn untap to put 5 -1/-1 counters on target creature and block another. Ya this guy can move, for a big guy.
I see him getting a slot in elemental decks as he can be played for less that 7. Also enchanting with Power of Fire could really spice things up even more.
Solid burn but I think Wither really helps this card go the distance. Basically as big as a Nameless Inversion but can leave the -1 counters.
What can I say. Wither is the new Trample. In my casual group life gain decks are more rampant that goat tokens on a leash. I’m going to look forward to putting an end to 60+ life in one game.
I feel that this is an amazing card for only three red. Yes the casting cost can be hard to make but with all the mana fixing out there I don’t think it will be too much of a problem. As well as the ability to pump whatever creature you steal is pretty cool.
B/W Mimic July 27, 2008Posted by Norm in Casual, Eventide.
Tags: Black White, Edge of the Divinity, Eventide, Magic: The Gathering, MTG Vault, Nightsky Mimic, Voracious Hatchling
Today we all got to enjoy the Eventide release parties. I was also celebrating one of my buddies’ birthdays so what better way than to take him to a release party. He actually finished one place ahead of me so I was happy for him. I didn’t do too well finishing with a 2-2-1 record, that is about as average as you can get. I was playing with black and green as my core mana base.
While the release was a good time what I really want to talk about is the glimpse I got into the power of Eventide B/W. There are three cards that really bring the power in this group: Nightsky Mimic, Edge of the Divinity and Voracious Hatchling. These spells are fast and vicious. A turn two Nightsky Mimic followed by turn three Edge of the Divinity and if you are luck you will have two on that turn. You are dealing 10 damage turn three. Assuming that the Mimic doesn’t get killed turn two or three I see a superfast super creature in action.
Today I was always able to get at least one hit at this size (when I have the cards) before the creature got killed. So tonight when I got home I built my first B/W Mimic deck. Here is a link to the deck list. I’m using this new deck list site MTG Vault.com. So far I like how simple it is there isn’t a lot of ads, etc.
I built the deck out of the Eventide cards I have and salvaged the rest of the deck from a black white Guildback deck I had hanging around. I’ve played a few games and it hits fast and hard. I was playing against elves that didn’t have defense against flying and really didn’t have any removal so it wasn’t real situation. I’m looking forward to see what this will do in the current block format.
Has anyone else seen any great power emerge in Eventide?
Eventide Black July 24, 2008Posted by Norm in Casual, Eventide.
Tags: black, Eventide, Lingering Tormentor, Magic: The Gathering, Necroskitter, Raven's Crime, Soot Imp, Soul Snuffers
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Part of my Eventide exploration, here is my review of selected black cards, found on the full visual spoiler.
I previewed this card when CopySix suggested it for a Blowfly infestation deck. I like the -1/-1 counter theme in this block. It really has an interesting control aspect that on the surface I didn’t give respect. Now on the back end of this block there are a lot of great cards to support this theme.
Retrace is a great concept. I see this as having an impact especially late game. Raven’s Crime can prevent your opponent for getting ahead and it makes your late game land more relevant. This new ability also makes the idea of mana flood (late game) not such a bad situation.
I think this is a great creature with great artwork. There are many nonblack spells that are being played in standard now a days, and imagine this card against a storm deck. Even if this guy never attacks then this card is going to be a big help in winning games.
Again another big player in the -1/-1 counter realm. I’m honestly surprised this guy isn’t a rare. Great card.
I think this guy costs a lot to be a serious player but the two abilities give him an advantage. Above all I love the art, one of my favorite for black.
Eventide Blue July 23, 2008Posted by Norm in Casual, Eventide.
Tags: Banishing Knack, Dream Fracture, Glamerdye, Glen Elandra Archmage, Inundate
Part of my Eventide exploration, here is my review of selected blue cards, found on the full visual spoiler.
I love the art work on this card. Thank little guy casting a spell against all odds really summarizes the game of magic to me. I like the art so much I’ll give you the link to artist Howard Lyon’s website.
I only wish that this card had retrace. I think it would be worth two mana then.
An eye for an eye?This is basically a Cancel that gives each player another card in hand. I don’t think this is a bad card since it will keep the game moving. You could counter one of your own spells drawing two cards… Again good art here (Ha, I only just noticed it is Howard again).
In a color matters world this card has the potential to be a great tool. However I do see this as a more casual card than something in constructed. However it could be a nice little surprise in draft or limited.
Glen Elandra Archmage
Here is a very interesting creature. a 2/2 flyer with the ability to counter 2 noncreature spells. I for one haven’t been playing much of Faeries lately, so I don’t know if this is good enough for the competitive Fae decks. However I would like to put this in some casual decks for bit of good old fashioned control.
And I said nonblue goes home. This might cost a lot but it beats creatures that cannot be destroyed as well as shroud.