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A Deck For Your Consideration October 6, 2008

Posted by ricsta in Casual, Eventide.
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I really like the mimics from Eventide. Battlegate Mimic, Nightsky Mimic, Riverfall Mimic, Shorecrasher Mimic, and Woodlurker Mimic. My two favorite mimics are the two that gain evasion when their ability is triggered: Nightsky Mimic gains “flying” & Riverfall Mimic gains “unblockable”. I believe one can make some competitive decks based around those two. Mike Flores did an article for StarcityGames based on Riverfall Mimic therefore let me take a closer look at Nightsky Mimic…

Now, one can take three different approaches with Nightsky Mimic. Mono black, mono white or a black/white concoction. Each one has it’s own merits, but I like the Plains Plan and running Figure of Destiny.

Mono White Nightsky

4x Nightsky Mimic
4x Unmake
4x Stillmoon Cavalier
3x Spectral Procession
4x Edge of the Divinity
4x Nip Gwyllion
4x Restless Apparition
4x Figure of Destiny
4x Oblivion Ring
3x Voracious Hatchling

22x Plains

The idea behind the deck is to get a turn one Figure, turn two Mimic followed up by Edge of the Divinity on the Mimic and then going to town on your opponent’s life total. There are twenty-six spells one can play to trigger the Mimic once it’s in play and remember you do not need to resolve a W/B spell, just play it to turn Nightsky into a 4/4 flyer.

Nip Gwyllion may look like a weak inclusion, but do not underestimate a turn one Nip followed by turn two Edge of Divinity.

If one looks outside of Block or Type II then they open the deck up to Mortify, Gerrard’s Verdict, Ghost Council of Orzhova, Pillory of the Sleepless, Dark Confidant and would need to run both Plains and Swamps.

One Rare and a Prayer September 1, 2008

Posted by Norm in Casual, One Rare and a Prayer.
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I picked up a pack of Eventide this week to build around the rare. I pulled Nobilis of War, a very cool card that brings a punch. I thought this would be great in a first strike themed deck so I pulled the follwing together with only the cards I own. 

At first I thought this would be a pretty cool deck with almost all the creatures with first strike. However after playing playing this for a while it doesn’t preform well at all. Winning about 1/3 of the time. This says to me that first strike alone isn’t a strong enough theme to win a game consistently. Also I need more mana and more copies of Nobilis. I don’t think there is enough mana because I was consistently needing more mana. I also should have pulled some more burn from some of my other decks. 

However, Nobilis of War hits very hard when you have it on the board with other first strikers. Check out the list I haven’t modified it since the original build. 

Nobilis of War x 1

Tundra Wolves x 4
Plover Knights x 3
Silkbind Faerie x 3
Mosquito Guard x 4
Hobgoblin Dragoon x 3
Beligerent Hatchling x 2
Youthful Knight x 2
Anaba Bodyguard X 2
Rustrazor Butcher x 3
Hearthfire Hobgoblin x 1
Jawbone Skulkin x 1

Flame Jab x 2
Recumbent Bliss x1 
Puncture Blast x 2
Cenn’s Enlistment x 2
Incinerate x 2

Plains x 10
Mountain x 12

Blowfly Infestation with Eventide August 26, 2008

Posted by Norm in Casual, Constructed.
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If there I had to choose one standard deck specifically that got a huge bump when Eventide released it has to be the Blowfly Infestation deck that I had been working on. The deck already had a good amount of destruction but with the addition of Soul Snuffers and Necroskitter things just got better.

Currently I’m running a mono black build, but I have seen other variations. One especially cool build is Ben Bleiweiss’s Building on a budget. His deck runs flourishing defenses. An extreemly interesting means of overwhelming your opponent. Check it out.

I was able to play my version this past weekend in a casual group. Basically the game was a four man chaos match. I was able to get blowfly on the table and then Necroskitter. My first soul snuffers was quickly countered, but I drew into another and when it hit the board I had killed and taken nearly every other creature on the table.

I’ll post an updated deck list when I get a chance this week.

Eventide Artifacts August 18, 2008

Posted by Norm in Eventide.
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Part of my Eventide exploration, here is my review of selected artifact cards, found on the full visual spoiler.

After Shadowmoor’s overwhelming amount of artifacts, especially with Scarecrows, they really cut back in eventide. There are only nine artifact cards six of which are scarecrows. 

Leering Emblem
What an awesome equipment! First off is the ability that allows a creature to go from small to huge very quickly. Anytime you play any spell! While Leering Emblem is a touch of a win more card I could see this working really well on a number of creatures. Birds of Paradise is just one example.  

Scarecrone
What an exciting card that really gives us a diverse amount of options for not only Scarecrows but other artifact creatures as well. I think this is an excellent card that can really get legs with some creative thinking. I’ve had a few suggestions with this guy on the scarecrow build that I have going and I can’t wait to try it out. The sac ability for cards is great especially because my current Scarecrow deck is slower than molasses. This will help speed things up as well as give a little bit of an advantage.

Ward of Bones
I really like the ability this artifact gives but wow does it cost a lot. By the time it hits the board things could be pretty dicy already.  It would be really something if you could get this out before turn four or five really shutting down an opponent. Because I’m not up on all the affinity cards out there I’m wondering if there is a way to build this into something were most of your creatures are in the 3-4 mana range so you don’t play more land than you need to. Maybe this could find its way into a burn or control deck. Might be fun to experiment with.

Eventide Green/Blue August 13, 2008

Posted by Norm in Eventide.
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Part of my Eventide exploration, here is my review of selected green/blue hybrid cards, found on the full visual spoiler.

Cold-Eyed Selkie
This art was one of the first spoiled during the Eventide build up. Personally I thought it would be a Kithkin/ Merfolk water baby. Oh wait what is a Selkie? Who cares, it draws cards and Islandwalks. Great creature that can give card advantage over blue control decks (assuming you can get it on the board).

Invert the Skies
One of the more interesting combat tricks in Eventide. I do like the idea of giving a huge green treefolk flying. Funny artwork especially the Kithkin hanging on for dear life.  

Overbeing of Myth
Great throwback to Kami of the Crescent Moon. and other card in hand power toughness creatures from Kamigawa. I’ve had this in hand and there aren’t enough card drawing engines right now to really make this guy go nuts. However a build around Mulldrifter, Revellarch and Mistmeadow Witch could be interesting. 

Sturdy Hatchling
This maybe the best guy in this cycle because it can protect itself while it is weak. I’m going to run this guy in some casual decks I have going on so he and Vexing Susher can rub elbows.  

Wistful Selkie
Again if this had persist it would be a much better card. Especially for an uncomon. Still played in a deck with the other green/blue hybrid cards I give it props. Not as scary as Cold-Eyed Selkie but when you can see the monster it is never as scary.

Eventide Red/White August 11, 2008

Posted by Norm in Casual.
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Part of my Eventide exploration, here is my review of selected red/white hybrid cards, found on the full visual spoiler.

Balefire Liege
I said Creekwood Liege is the most powerful liege in Eventide but I may eat my words as Balefire Liege is super strong and super effective. Making any and all burn doubly hurt. When I see this guy across the board I’m glad he does cost 5 mana. This liege makes Murderous Redcap extra murderous. I expect to see this guy get a lot of standard play and even block play this month at the PTQ. Clever card that we all now hate. 

Double Cleave
I was just thinking that double strike is an ability that seems to have faded away. Hearthfire Hobgoblin also gives us this ability for three mana. I like this instant because it is a nice combat trick for red and white. Now I’m thinking what first strike guy I can give double strike. Where is the TRIPPLE STRIKE?

Fire at Will
Great versatile burn spell. I didn’t expect to see Kithkin wielding the fire and I guess I didn’t expect to see Kithkin removal in Umake. 

Nobilis of War
What a cool bit of art and flavor text. Reminds me of Chariots of Fire. I just built a casual deck using Nobilis of war  and a bunch of first strike guys. The jury is still out on how effective he is but this avatar would be pretty awesome with Demigod of Revenge

Spitemare
The modern magician’s Stuffy Doll. Awesome artwork and great ability. Dropping a  Shield of the Oversoul on this guy with a card that can change a creature color would be pretty sweet. In fact I can see that being a pretty fun strategy that isn’t too expensive. If you are playing green then adding Lure to the mix might also give you some fun in a late game showdown.

Eventide Black/Green August 7, 2008

Posted by Norm in Casual, Eventide.
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Part of my Eventide exploration, here is my review of selected black/green hybrid cards, found on the full visual spoiler.

There are so many great cards in this group I can barely choose 5 to fit this post. I was also very excited about black/green before the prerelease so now that we can see the full set you can see where my attention has shifted.

Creakwood Liege
This is by far the best liege in Eventide. Dropping 3/3 guys every turn is a huge game changing situation. Of course this guy is really vulnerable to a lot of removal. I still think black green themed decks are great with these guys and one could always use the enchantments to pump this guy. 

Hag Hedge-Mage
I really like this card because it is a great mid game card. It gives card advantage as well as getting back a creature. Also look at that artwork wouldn’t you poop your pants if you had dream where that guy was walking out of a swamp at you. Ya you would.  

Noxious Hatchling
Three things I like about this card: art, name, and cycle. I really like these come into play guys that are small and get bigger. I think they are good for the casting cost as they can become a force. I’ve always like the word noxious; when I was in college I created a fake magazine called Noxious Opus so this kind of makes me reminisce. By now you know I love great artwork and this card is no slouch. 

Quillspike
I’m looking forward to adding this to my Blowfly Infestation deck. This guy gets big but is really really weak for three mana out of the gate.  

Sapling of Colfenor
Hello Treefolk. I’m thinking about running a 70 card treefolk deck, you know just for fun. I do wish that this guy was a little bigger like maybe a 3/5, especially, because, well no reason really he just should be bigger. He hits like a kithkin but stands tall like a Doran.

Eventide Blue/Red August 5, 2008

Posted by Norm in Casual, Eventide.
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Part of my Eventide exploration, here is my review of selected blue/red hybrid cards, found on the full visual spoiler.

Crackleburr
I think this is an extremely dynamic card. It gives blue some burn abilities and it gives red some traditional control. I think the casting cost is awesome for this guy as well as the first ability for two mana. I think playing both abilities on the same turn before attacking is very doable. Solid card that can really deal some damage. 

Dominus of Fealty
“Who is your daddy!” is what the flavor text should have read. I can see this guy fitting into a few decks right now. Taking control of another players liege or big guy really can mess with a game plan. 

Mindwrack Liege
I’ve been on the fence about this liege ever since it was spoiled. Don’t get me wrong I think the activated ability is really amazing, but the casting cost is over the top compared the other liege cards. I don’t think this ability is overpowered compared to the others. His only advantage is that he is harder to kill but that isn’t going to protect it from unmake or other removal. One you get him in play dropping a giant dragon or some some other beast for four is pretty awesome. I see this guy as being great in casual play that is extended.    

Noggle Bandit
Hands down the best of the Noggles. In draft there are only two or three other creatures who could potentially block this guy. Equipped with Clout of the Dominus this bandit can make it hurt.  

Shrewd Hatchling
One of my favorite blue/red cards in this set. I think this is an amazing card for four mana. The single mana cost of the activated ability makes it easy to target a number of creatures to slip in 6 damage. As always with this cycle of creatures he is vulnerable right out of the gate, but the fact that he can deal with Wither creatures is a pretty good deal.

Eventide White/Black August 4, 2008

Posted by Norm in Casual.
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10 comments

Part of my Eventide exploration, here is my review of selected white/black hybrid cards, found on the full visual spoiler.

Deathbringer Liege
We all know that the Liege cards in this block are killer. One fact that I don’t like is that the liege’s are more than four mana. But facts are facts and this liege is an ass kicker. OK seriously I’m into the white/black in Eventide. I’m not sure that this will be a sreious competitive deck in tourny play but it could sneak in a FNM win. Why, two factors. Life link, and speed.
Back to Deathbringer Liege you need to stack this ability in the right order to make a kill on the same spell. But B/W that I have played casually with the commons and uncommons is really fast (especially if you throw in some Ravnica cards for fun). 
 
Divinity of Pride
Divinity of Pride is no Demigod of Revenge, but this guy can hit hard bringing your life up quickly. I think the +4/+4 ability is more of a win more condition but if you drop an Edge of Divinity on this guy look out. He is also very playable and the casting cost is appropriate for this cycle. 
 
Evershrike
I really like this card because of his comeback into play effect. Not only does it come back into play with an aura, but as a 4/4 with whatever aura bonus. Evershrike cold die multiple times and be a surprise defender at instant speed. He could also work well with Reveillark but I’m not sure how that would happen exactly. I haven’t figured out a good situation to bring him back so he can be removed from the game but perhaps there is a combo there I’m not seeing. PS love the art on this guy.
 
Restless Apparition
I think this is a solid card with a big pump. Not much else to say other than Persist makes this guy even more dangerous. The three mana pump will drain your mana so it probably isn’t happening every turn but still a solid guy.
 
Stillmoon Cavalier 
Hello flying, hello first strike, hello headless horseman. One of the coolest B/W cards in this set. Very divers and very dangerous. He can’t be removed by white or black so red is going to be the biggest color threat once on the board. The protection from black and white is a bit of a double edge sword since you can’t give him an enchantment but this guy could peck away against a lot of decks out there. I don’t know about the art development but I wonder if the looming moon in the background is a metaphor for protection from Damnation and Wrath of God

Eventide Retrace July 30, 2008

Posted by Norm in Casual.
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Clearly the best new mechanic in Eventide is Retrace. I really think that this is yet to be fully exploited and built around. I have a few ideas myself for this mechanic that involve Noggles, Retrace and Countryside Crusher (I just need to get my hands on three more crushers). This will be a fun deck I’ll probably make for casual play but I see it as mono red (maybe a bit of blue) and some serious creature land situations. Heck I may even throw in Dryad Arbor

Seriously I think Retrace is a killer mechanic, because the more I learn about magic the more I understand that cards that can be used more than once = card advantage, and card advantage = power, and power = don’t mess with this. Most of the Retrace cards do something you would normally play anyway. So late game when you draw and extra land (or four) normally this would be a flood situation. Well not any more because now you have a combat trick or a way to deal that extra one or two damage to your opponent. I wouldn’t count on retrace being the a win condition every game, but I do consider it an excellent option for late game. 

Currently there are 12 cards with Retrace:
Call the Skybreaker
Cenn’s Enlistment
Flame Jab
Glamerdye
Monstrify
Oona’s Grace
Raven’s Crime
Savage Conception
Spitting Image
Syphon Life
Waves of Aggression
Worm Harvest

The three I think are the most useable are Flame Jab, Glamerdye and Monstrify, because of their casting cost and effect. I also think that Waves of Aggression and Worm Harvest are pretty powerful, but they have high costs. Waves is better because it can be used as a surprise and a game ender. An untap and double attack phase is really quite serious and with Retrace you could potentially do this turn after turn. 

What else is the general thinking around this mechanic. Did I miss something?

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