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52 Decks – MonoGreen Madness February 26, 2010

Posted by Norm in 52 Decks.
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Deck 7 - MonoGreen Madness

Yesterday I asked twitter if there were any suggestions for a 52 Decks post. This is what I got from @YoMTGTaps.

Click the image for his link. If you read his post you’ll see he has designated tonight as Mono Green Stompy night. Now only hearing about this yesterday afternoon I’m not able to pull the cards together for a deck list but I figured it is a great 52 Decks topic.

First Try

At first thought I had a bunch of cards in my head that thought would go great.

master of the wild hunt
lanowar elves
quest for renewal
beastmaster ascension
garruk wildspeaker
algae gharial
Omnath
primal bellow
overrun

But after looking through the Gatherer I wasn’t feeling so excited about just grabbing a bunch of green dudes. Also I didn’t want to just “invent” a similar list to what Joe had made. So I started in a different direction a little more aggro.

Aggro Green

Elves
Elvish Visionary
Elvish Archruid
Elvish Piper
GreenWeaver Druid
Lanowar Elves
Joraga Warcaller
Nissa’s Chosen
Omnath

Nissa Ravine

So I started to pull this together with the plan of getting tons of green mana in my mana pool for Omnath. This might be a good build in general but it was feeling too much like Eldrazi Elves. Again I wanted to do something different.

Third Time is the Charm

While pausing cards, Avenger of Zendikar really jumped out at me.

Lets do a quick review of why some cards are awesome.

1. Comes into play abilities that can change board position dramatically in your favor.

2. Free spells or creatures. Check.

3. Continuous or triggered effects that are basically free. Double check.

In summery, Avenger is a 5/5 beast of an elemental that gives you a potential of seven other dudes when he enters play, and makes them bigger on consecutive land drops. I hadn’t considered this guy for an FNM previously but in the spirit of green stompy this guy will bring the smack down like USA over Finland, in the Winter Olympic Hockey Semifinals.

Here is draft 1 of the deck list.

23 Creatures

3 Avenger of Zendikar
4 Master of Wild Hunt
4 Leatherback Baloth
4 Topan Ascetic
4 Arbor Elf or Lotus Cobra
4 Lanowar Elves

13 Other Spells

2 Quest for Renewal
2 Overrun
2 Beastmaster Ascension
4 Harrow
3 Vines of Vastwood

24 Land

4 Khalni Garden
20 Forest

Omnath FNM Edition February 13, 2010

Posted by Norm in FNM, Worldwake, Zendikar.
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Last night found me pitted in Psychic Battle otherwise known as Friday Night Magic. It was the first night for Zen, Zen, Wwk draft and boy was it a fun one. As I walked to the store considering my strategy I thought I might try to force a green blue deck with fliers and fatties. I’ve seen this strategy work on Draft Better and figured it would be worth a shot as Allies can fall short unless you draw some bombs and every body and their brother is drafting black red. Turns out I made the right choice as I was one of two people drafting green.

My blue strategy took a quick backseat to a second pick Journey to Nowhere and multiple Kor Skyfishers. White was truly a splash color as I was really heavy in green with the typical cast. Worldwake really filled out my deck when I was past the mother of green in Worldwake, Omnath, Locus of Mana. I was kind of shocked to see such a bomb passed pick three of the pack. My awesome reward for playing green.

Worldwake Green

My other green from Worldwake was pretty good too. Explore is one of the few draw spells in green, ever. Khalni Garden is one of the best comes into play tapped lands, free creatures are good. Also I took a chance on running Savage Silhouette and having an extra target for that spell to act a wall or whatever works for me. Quest for Renewal is particularly strong and very simple to get online. When I had Savage Silhouette out with this quest up opponents just couldn’t get through. Depending on your board position you maybe able to get four counters on the quest the same turn it comes into play. Regeneration on blockers interact really well with the quest too. Since I was splashing white I snagged two Loam Loins floating around, these guys rock.

Games

I went 3-0 handling my opponents easily, Canopy Cover usually provided the path for my creatures to smash and multiple Territorial Baloth and Loam Lion gets me there. Omnath delivered as well, the highest I had him was 10/10, but I had to use mana at one point to kill a Archon of Redemption with a kicked Oran-Rief Recluse. The trickiest part about Omnath is getting him in play. Maybe I was more paranoid than I needed to be because I always slow rolled him hoping to draw out other removal from my opponent. He is really vulnerable the turn you cast him. When I had enough land in play, I would tap out putting all my mana into the pool so he would be larger as soon as he was in play.

I lost round four to the only other player drafting green. He was playing green red and had burn to keep my side of the board clear. The games were close and he had to top deck Mold Shambler for the win game one. Game two he wins with Bladetusk Boar one of the best red creatures in limited.

I’m no draft expert but I’ll put my money on green for now.

Worldwake Spoilers – Omnath, Locus of Mana January 18, 2010

Posted by Norm in Spoilers, Worldwake.
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Today’s Worldwake spoilers are pretty awesome. If you haven’t seen them yet head on over to the mother ship and read Mark Rosewater and Doug Bayer in the Daily MTG section. Right now I want to focus on Doug’s article and spoiler Omnath, Locus of Mana.

This is one of those cards the just make my head spin with possibilities. Initial responses on twitter indicate that this card is cool, but doesn’t work great with green in this standard because it’s lacking enough green instants. True, but if you think about extended or even cards that you have at your disposal for play around your kitchen table we maybe able to craft a deck that can win big with big mana.

In a nutshell, there are a lot of elves that can produce a ton of green mana. A quick example is the elf combo decks that ran rampant last summer. Creatures that combo together, Nettle Sentinel and Heritage Druid, can work to produce a huge amount of mana on a turn and it is possible to almost go infinite with other one mana creatures in extended. Add an Elvish Archdruid and a Whispersilk Cloak to the mix and Omnath can get in for big damage.

If your group plays cards from any set consider adding other surprises like Touch of VitaeInstill Energy, or Concordant Crossroads. If you can get a card draw/mana pumping combo going Omnath is going to be a huge force to be reckoned with.

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