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Rize of the Eldrazi Spoiler Mnemonic Wall March 16, 2010

Posted by Norm in Rise of the Eldrazi, Spoilers.
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Welcome to my second of six Rise of the Eldrazi Spoilers, Mnemonic Wall.

Walls, in my opinion, are generally boring and lame. Some walls can be down right frustrating, Wall of Denial. Other than sitting fat and pretty walls just hang out doing nothing but keeping a few attackers neutralized.

Mnemonic Wall is very interesting in the fact that bringing back the right spell could spell very certain doom for your opponent. Did you already cast Cruel Ultimatum this turn, why not play it again? I don’t see this being a four of in a deck, but I could see this getting some constructed play for a late game recursion and chump blockers.

If only Mnemonic Wall had flash it would be exceptionally awesome.

Rise of the Eldrazi Spoiler Corpsehatch March 15, 2010

Posted by Norm in Rise of the Eldrazi, Spoilers.
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Lots of great Rise of the Eldrazi Spoilers dropping tonight. I’ve got six to share with you, but instead of using them all up in one go I’m going to reveal them one at a time.

First off tonight I’m going to share Corpsehatch. Check out that art. Pretty cool and the name is equally intriguing. Lets check out the card.

This seems like it is going to be a great card in limited. Netting you a three for one in a sense. The mana ability of the tokens is interesting, and I wonder how many other creatures will have mana abilities to help cast Eldrazi creatures. So this twisted Terror could really be great. In casual decks that need removal and usually get to required mana this will be a great card.

Valakut, the Molten Pinnacle Offical Spoiler September 2, 2009

Posted by Norm in Spoilers, Zendikar.
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Valakut, the Molten Pinnacle

So here is an update and the official spoiler of Valakut, the Molen Pinnacle. Well here it is and while the actual wording is a little different the card is the same as what was spoiled.

In my mind there is going to be a huge shift toward mono color decks in this new block. Perhaps in the second and third sets we might see a shift back toward multicolored cards. So what this means for standard is going to be very interesting. What is really curious is what will happen to the very color specific cards in Shards Block. I’m assuming one of two things will happen in Zendikar. We will see cards (specifically lands) to support the specific color requirements of Shards or multi color will fade out due to better acceleration in mono/dual color decks. Bye bye Reflecting Pool and Vivid lands.

Zendikar – Spoilers, Art, and Mini Site September 2, 2009

Posted by Norm in Spoilers, Zendikar.
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Welcome to Zendikar spoiler season!


Today the Zendikar mini site has launched complete with spoilers, new art, and the orb of insight. The art and flavor of this new set is really exciting. Dare I say as exciting as the Shards of Alara spoilers season? I know everyone can’t wait to see what the new make up of standard will look like so stay tuned folks.


Zendikar Spoiler – Valakut, the Molten Pinnacle August 30, 2009

Posted by Norm in Spoilers, Zendikar.
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While looking at Zedikar Spoilers on Gathering Magic.com I stumbled across Valakut, the Molten Pinnacle. Now I’m not sure if this card is official or not but I’m really interested in that triggered ability, “…as long as you control 5 other mountains.” After the Shards of Alara block forcing three color decks are we seeing a direct and dramatic shift back to mono color? I seem to think so. The high color specific cost of Sorin and Chandra. The color specificness of the other official spoilers do seem to be pointing us in a mono color centric block.

Again assuming this spoiler is correct can we expect a cycle of these lands? Probably. Will green add elves or mana, will black destroy target creature, will blue draw a card, and white give +1/+1 counters. Cold be really awesome cycle.

Zendikar Spoilers – Sorin Markov Revealed August 30, 2009

Posted by Norm in Spoilers, Zendikar.
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Last week we got the final bit of rules text for Sorin Markov. One of three new planeswalkers in Zendikar. If you read my previous post when the art was spoiled you know that I had a feeling this guy was going to be a planeswalker. After taking a few minutes to consider the card I’ve got to say I’m having mixed feelings. First the good.

What I like is that the first ability is a guaranteed, once per turn, Vicious Hunger. Not shabby at all, even if you leave it open to execute on your second main phase after combat to finish off some wayward blocker. I also like that you can build up to 8 loyalty, activate the ultimate and repeat without loosing the card. Controlling another player’s turn is also just awesome. My final thought on what I like is the art. I know I said this in the last post but that art is killer.

What I don’t like about Sorin is the casting cost. He is going to have to sit in an almost mono black deck unless you are the 5 color control player who has access to all the colors. Even with Lorywin/Shadowmoor rotating out will make more that two colors hard to play. And while that isn’t really a big deal I’m wondering if the casting cost is too much.

Finally where I’m really on the fence with this guy is the middle ability. In my mind I keep thinking that by turn six I hope my opponent is already at 10 or less life. But at the same time I’m thinking what about some sort of black control deck that keeps the board clear and when your ready to make your move you only have 10 life points to worry about. This ability will be especially awesome in mutiplayer games where there is that one guy who always goes up 20 life and is really unreachable by the end of the game. Even taking a few opponents down would be interesting. This could also work in your favor bumping you up for 1 or 2 life to 10 entering the mid game when you finally stabilize. That ability would be pretty awesome in a faeries deck for sure, too bad that deck is rotating. All on all I’m not totally sold on that second one. We’ll see how it plays out.

So those are my initial thoughts on Sorin Markov. What do you guys think?

Zendikar – Textless Basic Land Forest August 14, 2009

Posted by Norm in Spoilers, Zendikar.
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The week of textless concludes today with forests. Now keep in mind there are 10 more textless lands we haven’t seen yet. I expect we’ll see them as we get closer to the spoiler season. As I’m sure Wizards got a nice bump in Arcana traffic this week with those lands.

zendikar-textless-forest1 zendikar-textless-forest2

zendikar-textless-forest1b zendikar-textless-forest2b

If you are looking for wallpapers of any of the spoiled lands then follow the link to today’s arcana post and you will be rewarded. However if you are an iPhone user I’d suggest just grabbing the art that is provided each day because the aspect ration is just about right and it looks better with out any logos or clunky dates.


Zendikar – Textless Basic Land Swamp August 12, 2009

Posted by Norm in Spoilers, Zendikar.
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This week is like the 5 days of Christmas in August. Textless Basic Sawmps out today.

zendikar-textless-swamp1 zendikar-textless-swamp2

And their counterparts.

zendikar-textless-swamp1a zendikar-textless-swamp2a

Tomorrow we’ll get to see mountains!

Zendikar – Textless Basic Land Island August 11, 2009

Posted by Norm in Spoilers, Zendikar.
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As promised more textless land spoilers from Zendikar.

zendikar-textless-island1 zendikar-textless-island2

And here is the regular version:

zendikar-textless-island1b zendikar-textless-island2b

But before I let you go I want to take a closer look at the first full art, and contemplate a comment cadenadebronce3 left yesterday,

Now, I know what that strange pyramid expansion symbol means… it shows the poligonal structures that apppear in Zendikar lands… what about talking about an Azthec theme in Zendikar?… I think that’s not the theme as I suspected… Now I see a real mystic and mathematical plane with a theme based on randomness or rolling dies or something like that… What do you think about it?

Seems like a valid and interesting theory to me.


Planechase Spoilers August 11, 2009

Posted by Norm in Casual, Spoilers.
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This week is one of those big weeks of announcements over at Wizards of the Coast. Zendicar textless lands and Planechase spoilers galore. Here are two of the plane cards we got to see on Monday.



Not only did we get to see these cards we also got the rules rundown for these new cards and multiplayer format. I’m gonna sum up the rules in general but make sure you read the official announcement for the complete rundown.

Basically the Planar cards are a new type of card that is not a permanent and resides in its own game zone, the Command Zone. From what I’ve seen the Planar cards each contain two triggered abilities. One that triggers on it’s own  and another that happens when you choose to roll the new Planar Die.


The die rolling feature is one of my favorite new accompaniments to Planechase. Basically at sorcery speed you can choose to roll one of the die, which does not use the stack, but effects of the die roll (ie triggers from the Planar card do use the stack). You can roll the die multiple times per turn but each one after the first (that turn) costs +1 mana each time. So if it is the third time this turn you are choosing to roll the Planar die you must pay 2 colorless mana to roll. Check out the official announcement for the full rules on rolling the die.

Great so how do you actually put a Planar card into the Command Zone? Glad you asked, when you buy your Planechase game pack you will get 10 planar cards that go with a 60 card deck that also comes in the game pack. Naturally you can mix and match decks and planar cards, but you have to start with 10 planar cards per player. They sit in their own stack called your “Planar Deck” and is in a seperate pile from your library. The starting player puts their top planar card into the command zone and that card stays there until a player rolls the planeswalk symbol on the die.

This is a very interesting new take on multiplayer and I can’t wait to try it out myself!


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